The projection technology used in the movie Prometheus can be one of several ways to navigate a space that has different kinds of atmospheric conditions. Users could learn what has happened before them while simultaneously experience the space for themselves, reacting in a multi-sensory way. These “ghosts” can also be treated as real inhabitants in a space, and as a vital piece of information that can influence the current user.
In the volumetric projection chapter of Make It So, we note that sci-fi makers take pains to distinguish the virtual from the real most often with a set of visual treatments derived from the “Pepper’s Ghost” parlor trick, augmented with additional technology cues: translucency, a blue tint, glowing whites, supersaturated colors for wireframed objects, clear pixels and/or flicker, with optional projection rays.
Prometheus has four types of VPs that adhere to this style in varying degrees. Individual displays (with their interactions) are discussed in other posts. This collection of posts compares their styles. This particular post describes the alien VPs.
The two alien VPs are quite different from the human VPs in appearance and behavior. The first thing to note is that they adhere to the Pepper’s Ghost style more readily, with glowing blue-tinted whites and transparency. Beyond that they differ in precision and implied technology.
View original post 362 more words